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1. Smaller General Freight Containers - in Player Features and Ideas Discussion [original thread]
Anyone that has tried moving things from a station to a POS or has done a shopping list program has had the trouble of having to deliver to a POS and having to review the list before giving the items to the people they belong to. I Agree with the ...
- by Devil's Assistant - at 2011.08.08 14:45:00
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2. Bounties for PVP - in Player Features and Ideas Discussion [original thread]
1) This thread is being "BLOWN" way out of proportion. Do the math. If a hundred man fleet kills a twenty man fleet, saying that the twenty man fleet has 20 ships worth 1 million; that's still 20 million divided by 100 which is only 200k per pilot...
- by Devil's Assistant - at 2011.08.08 14:38:00
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3. Stations, Staions, stations and wait another station? - in Player Features and Ideas Discussion [original thread]
Originally by: Abdiel Kavash Um absolutely no to multiple outposts in one system. Shooting one for a week to claim sov is enough. 0.0 space is already getting crowded with outposts everywhere. Yes you are correct; but somehow the topic...
- by Devil's Assistant - at 2010.08.27 17:54:00
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4. Small T2 pos: the covert POS and small gang warfare - in Player Features and Ideas Discussion [original thread]
This could be useful idea but if it's going to be anchored somewhere instead of a moon, it should be "scannable" even if it's really hard to be scanned down. Max skill in scanning, covert ops and just massive amounts of probes. Then it would be fa...
- by Devil's Assistant - at 2010.08.26 17:02:00
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5. Wardecs and the avoiding of them - in Player Features and Ideas Discussion [original thread]
I think it is a good idea. Eve was meant to be played in many different ways and this is just one of them. They corps should have a say on how much they are willing to pay to end the war. It's just a matter of who will pay more, the attackers to p...
- by Devil's Assistant - at 2010.08.26 16:55:00
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6. Stations, Staions, stations and wait another station? - in Player Features and Ideas Discussion [original thread]
Originally by: Straight Hustlin Oh and being able to put multiple stations in one system would also be awesome, especially if they can be owned by different corporations. This would go a long way to making 0.0 more like our own empires, a...
- by Devil's Assistant - at 2010.08.26 16:42:00
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7. A "Do Not Sort" Option when loading items into Cargo - in Player Features and Ideas Discussion [original thread]
make a courier contract. It will put everything in a neat box with the square meter equal to what you want him to move.
- by Devil's Assistant - at 2010.08.24 15:25:00
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8. Stations, Staions, stations and wait another station? - in Player Features and Ideas Discussion [original thread]
They should also add faction type Outposts. They would make the value of that system much higher and if they implement the Ability for Outpost to be destroyed then you would hear babies die when one is blown up
- by Devil's Assistant - at 2010.08.24 15:17:00
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9. Personal space in pos hangars/arrays - in Player Features and Ideas Discussion [original thread]
I Totally agree. This could be done in several ways: 1) Give the ability via a skill to make more corp divisions 2) Make a personal hangar array for a POS. 3) Make giant secure containers have the ability to be anchored inside a POS bubble.
- by Devil's Assistant - at 2010.08.24 05:38:00
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10. Bot mining Solution - in Player Features and Ideas Discussion [original thread]
What about an image?? Just like the ones used when you try to make an account in a website. So the number in the message would be displayed as an image just like the a portrait of a character. So when its says: Asteroid harmonics have changed...
- by Devil's Assistant - at 2010.08.24 04:26:00
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11. Bot mining Solution - in Player Features and Ideas Discussion [original thread]
This solution will need 2 things: attention and having the journal open. 1) You activate the miners and a timer will appear, just like if you where going to self destruct but a different color and for 5, 10, 15, 20 minutes. (whatever CCP wants) ...
- by Devil's Assistant - at 2010.08.24 00:19:00
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12. Stations, Staions, stations and wait another station? - in Player Features and Ideas Discussion [original thread]
Post anything if you like it so the thread does not die
- by Devil's Assistant - at 2010.08.23 21:19:00
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13. Tech 2 Combat Battlecruisers (Desolators) - in Player Features and Ideas Discussion [original thread]
I think it should be looked at. Currently Battleships have 2 types, black ops and marauder and almost all other ships have more than one t2 variation except destroyers but lets face it, destroyer only have one option . Also we can observe that th...
- by Devil's Assistant - at 2010.08.23 21:06:00
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14. Stations, Staions, stations and wait another station? - in Player Features and Ideas Discussion [original thread]
Originally by: Sig Sour Although I totally agree with you that there needs to be more station outpost designs, for the record that image you linked is of a Jove station, not Sansha. Thanks Fixed
- by Devil's Assistant - at 2010.08.23 20:49:00
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15. Stations, Staions, stations and wait another station? - in Player Features and Ideas Discussion [original thread]
Edited by: Devil''s Assistant on 23/08/2010 20:48:48 Outpost designs are old and look the same. There are a huge number of systems without them and thinking of letting players riddle the game with the same 4 designs is sad at best; no offense ...
- by Devil's Assistant - at 2010.08.23 20:36:00
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16. Stealth bombers and the need for cloak detection - in Player Features and Ideas Discussion [original thread]
If a person is in a stealth bomber AFK, it is not a threat. Learn to asses the risk of 0.0 and don't fly anything you cant replace. Be aligned as much as possible because bombs take time to get to you, and constantly look at local. If you fail to ...
- by Devil's Assistant - at 2010.08.23 19:47:00
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17. Jump Freighter: Easy Fix - in Player Features and Ideas Discussion [original thread]
Edited by: Devil''s Assistant on 12/07/2010 10:57:19 Originally by: King Rothgar In 2 years of pirating, I've killed 1 jump freighter. I've seen dozens but only had a chance to kill one. The sole jf I killed got the brilliant idea of u...
- by Devil's Assistant - at 2010.07.12 10:57:00
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18. Wormholes, Questions for the Hardcore - in Missions & Complexes [original thread]
Hey guys Thank you very much for the interesting information. Yes i do understand that i am a bit unprepared for the journey into wormhole space. But as some of you said, i have to start somewhere xD. Thanks for all the help and i am sure the i...
- by Devil's Assistant - at 2010.06.06 01:34:00
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19. Wormholes, Questions for the Hardcore - in Missions & Complexes [original thread]
Here are a few question I have had a hard time getting answers to: 1) How do i know where a WH leads to? 2) Is it possible to have a WH open forever via system upgrades? 3) Does a wormhole in one system always lead to the same destination? Examp...
- by Devil's Assistant - at 2010.06.05 21:16:00
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